#include <math.h>
#include <GL/glew.h>
#include "vec3.h"
Data Structures | |
class | Camera |
The camera class. Handles movement and rotation of the camera. More... | |
Defines | |
#define | M_PI 3.14159265358979323846 |
#define | clamp(X, MIN, MAX) ((X<MIN) ? MIN : ((X>MAX) ? MAX : X)) |
Contains the declarations of the Camera class.
#define clamp | ( | X, | |||
MIN, | |||||
MAX | ) | ((X<MIN) ? MIN : ((X>MAX) ? MAX : X)) |
#define M_PI 3.14159265358979323846 |