OceanView Data Structures

Here are the data structures with brief descriptions:
CameraThe camera class. Handles movement and rotation of the camera
MeshMesh class
OV::OVm33x3 floating point matrix class. Container for 3x3 floating point matrices with access operators
OV::OVm44x4 floting point matrix class. Container for 4x4 floating point matrices with access operators
OV::OVMeshOVMesh class
OV::OVProjectorThe OVProjector class
OV::OVShader
OV::OVTexture2d
OV::OVUniVarClass that handles uniform variables
OV::OVUniVar16fmClass that handles uniform float matrix variables of dimension 4x4
OV::OVUniVar2fvClass that handles uniform float vector variables of length 2
OV::OVUniVar3fvClass that handles uniform float vector variables of length 3
OV::OVUniVar4fvClass that handles uniform float vector variables of length 4
OV::OVUniVar9fmClass that handles uniform float matrix variables of dimension 3x3
OV::OVUniVarfClass that handles uniform float variables
OV::OVUniVariClass that handles uniform integer variables
OV::OVvX< X >Template for float vectors. Container for X floats with access operators
Shader
Texture2dStructure for storing information about an OpenGL 2D-texture
TimerTimer class
UniVarClass that handles uniform variables
UniVar16fmUniVar float matrix
UniVar3fvUniVar float vector
UniVar4fvUniVar float vector
UniVar9fmUniVar float matrix
UniVarfUniVar float
UniVariUniVar integer
Vec3< T >Vector type for 3D

Generated on Thu May 17 20:28:03 2007 for Ocean View by  doxygen 1.5.2