#include <iostream>
#include <string.h>
#include <stdio.h>
#include <GL/glew.h>
Namespaces | |
namespace | OV |
Data Structures | |
struct | OV::OVTexture2d |
Functions | |
bool | OV::OVTga2char (const char *filename, int &width, int &height, int &bpp, char **data) |
This file contains the Texture2d structure that handles textures.