#include <iostream>
#include <string.h>
#include <stdio.h>
#include <GL/glew.h>
Data Structures | |
| struct | Texture2d |
| Structure for storing information about an OpenGL 2D-texture. More... | |
Functions | |
| bool | Tga2char (const char *filename, int &width, int &height, int &bpp, char **data) |
| Converts a TGA image to a string of characters. | |
This file contains the Texture2d structure that handles textures.
| bool Tga2char | ( | const char * | filename, | |
| int & | width, | |||
| int & | height, | |||
| int & | bpp, | |||
| char ** | data | |||
| ) |
Converts a TGA image to a string of characters.
| filename | the filename of the TGA image | |
| width | image width | |
| height | image height | |
| bpp | bits per pixel | |
| data | storage for the texture |
1.5.2