#include <math.h>
#include <GL/glew.h>
#include "vec3.h"
Data Structures | |
| class | Camera |
| The camera class. Handles movement and rotation of the camera. More... | |
Defines | |
| #define | M_PI 3.14159265358979323846 |
| #define | clamp(X, MIN, MAX) ((X<MIN) ? MIN : ((X>MAX) ? MAX : X)) |
Contains the declarations of the Camera class.
| #define clamp | ( | X, | |||
| MIN, | |||||
| MAX | ) | ((X<MIN) ? MIN : ((X>MAX) ? MAX : X)) |
| #define M_PI 3.14159265358979323846 |
1.5.2